


Bitskins is a marketplace for buying and selling Counter-Strike skins. The core business model is transaction commissions. The audience includes CS2 players, traders, and esports enthusiasts. Challenges: a competitive niche, Meta restrictions around digital goods, and the need to find an audience that actually buys.
Attract new buyers to the marketplace, generate purchases through the website, test different countries, and find scalable audiences with a predictable cost per purchase.
The key was to find the right audience first and then scale with a predictable cost.
Best-performing countries: Poland, Germany, and Canada.
Optimization was focused on Website Purchase — the algorithm looked for users most likely to buy skins. After testing, budgets were reallocated to the most efficient segments.
Testing different countries — we identified where the purchase cost was lowest (Poland, Germany, Canada).
The right gamer interests — not general gaming, but Counter-Strike-specific audiences.
Optimization for Website Purchase rather than clicks.
Lookalike audiences based on buyers — strong performance during scaling.
Ongoing optimization and budget reallocation toward the most efficient segments.

